Darn
This is hard as hell! I can't get the secret levels :(
Darn
This is hard as hell! I can't get the secret levels :(
Nice
It's a good game, you just need to work on a few things.
1: Gameplay should always be consistent-ish. It's okay to break away from the gameplay, as long as the same element is intact. You can't go from shooter to RPG, but you can take away a part of the shooter, for example, a level with no weapons would be interesting, or a level where you're in an airplane.
2: The animation needs to be fluid. With the guy bouncing, the movement doesn't look right because there is some time between the bounces that make it look like he's being dragged. Get rid of that 'drag time' and it'll look so much better.
That's mostly it.
Also, don't let the reviewers get you down. Most of them have never made a game and don't understand how hard it is. Just don't yell at them. Take it with half a heart.
YOU CANNOT KILL SBC
YOU CANNOT KILL THE CLOCKCREW
WELL
THIS STILL DOESN'T COUNT AS A REAL SUBMISSION, TOM.
Nevertheless, it's pretty.
Nice.
A bit easy, but it's a good game. I enjoyed the controls.
lol
This is a great game and everyone should play it.
This is great!
It feels like a mix between rhythm and platforming. I haven't played many games this stylish!
Hmm
An interesting collab, sorry that those idiots below can't navigate it, but you do need to make it a little easier to get arround. Who's the programmer?
Pro---grammmer?
Sorry about that, I guess, that would be me.
I applied the AS.
Thanks for you review and support.
My 2 cents
The presentation was sloppy(title screen looks terrible, tacked on), the artwork was so-so(Specifically, I wasn't fond of the backround art, didn't look oceany), and it needs sound effects(CHOMP, BOOM, etc).
The game was also pretty repetitive, Although it could pass for a decent mini game.
My advice for you would be to find a good sound fx guy and an experienced programmer to show you the ropes.
Ahahaha
Good one. I'd like to see it animated, though :3